Of course this probably depends on the specific break, but in general do you timestretch your beats a little so that they aren't so short and snappy at 160 or 170 bpm ?
I used a break recently and programmed it without stretching.
Today I went back into Recycle and applied a 30% stretch to each slice of the break.
I reloaded the samples into my sampler in Logic but I can't really seem to notice a difference between the stretched and un-stretched beats when I compare my old project to the new one.
Maybe it's because I only stretched by 30% ?
I did notice some grainy-ness creeping into the samples above 50% so I decided I'd err on the side of caution !
any opinions / advice appreciated.
chairs !
Yeah, I thought the break I had sounded okay - it's at 168bpm...
it was someone else (who's a faaaaaaaar better producer than I) that said the break sounded 'bitty' and to try the stretch option.
I can notice a big difference to each hit within Recycle between having the stretch set to 0 and set to 30% even. Just doesn't seem to make much difference when running the programmed beats...
I might try turning up the stretch a bit for a start ... and see if that makes any difference... if not, I'm actually happy enough with how it sounds, so I'll just forge ahead !
are the hits too short due to pitch shifting up? if there are no gaps, seems like a bit of compression might help.
Compression won't put something there where there was nowt before - stretch will.
I t takes it from being a cliff-edge to a steep hill. Not pleasant but smoother nonetheless.
What the FUCK am I on about.
Don Cherry Wrote:Every human is blessed in her or his life with one love (passion), no matter how long it may last. This Absolute love will last in one's heart and soul forever.
Maybe I'm the only one here using FL Studio, but even if you're using the VST version of SliceX, you should try out the stretching methods it has specifically for hits. (it basically adds a ping-pong loopish tail to all hits which you can tweak pretty nicely) And if that doesn't work there's like 6 different time stretching algorithms which work for different types of breaks.
Usually for the trickiest of breaks, a combination of the tail-adding and normal time stretching algorithms does the trick.
again..i'm gonna say
REAPER.
recycle is so obsolete ha.
j
0=0
magdusia Wrote:I just can't take it...omg omg...I just..I just can't...
just stretching the tails works pretty well, I think thats how recycle does it, but you can to it in any sequencer with free stretching, just split after the transient, stretch and then xfade it back together. Transients are the first thing to go when stretching stuff, the bits in between are easier to manage