Do you stretch hits from sampled breaks ?

16 Replies, 3882 Views

Of course this probably depends on the specific break, but in general do you timestretch your beats a little so that they aren't so short and snappy at 160 or 170 bpm ?

I used a break recently and programmed it without stretching.

Today I went back into Recycle and applied a 30% stretch to each slice of the break.

I reloaded the samples into my sampler in Logic but I can't really seem to notice a difference between the stretched and un-stretched beats when I compare my old project to the new one.


Maybe it's because I only stretched by 30% ?

I did notice some grainy-ness creeping into the samples above 50% so I decided I'd err on the side of caution !


any opinions / advice appreciated.

chairs !
Been reading this topic...

interesting - so the 'stretch' in Recycle isn't just a simple time-stretch - nice!

http://subvertcentral.com/forum/showthre...ching+hits
Code Wrote:Been reading this topic...

interesting - so the 'stretch' in Recycle isn't just a simple time-stretch - nice!

http://subvertcentral.com/forum/showthre...ching+hits

its a reverse tail, check out many paradox tracks for example (even though he does them in the sampler) a good method where as time stretch is not really the one for breaks imo, im finding now just making slower tracks is the best way if you have to used a certain break. well in my case anyway. there are so many breaks i can't use around 170bpm Icon_sad so im changing my pace a bit Smile
Aye.
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Don Cherry Wrote:Every human is blessed in her or his life with one love (passion), no matter how long it may last. This Absolute love will last in one's heart and soul forever.
Yeah, I thought the break I had sounded okay - it's at 168bpm...

it was someone else (who's a faaaaaaaar better producer than I) that said the break sounded 'bitty' and to try the stretch option.

I can notice a big difference to each hit within Recycle between having the stretch set to 0 and set to 30% even. Just doesn't seem to make much difference when running the programmed beats...

I might try turning up the stretch a bit for a start ... and see if that makes any difference... if not, I'm actually happy enough with how it sounds, so I'll just forge ahead !
If your beats are arranged legato stylee then you'll only notice a difference if you increase all the note lengths somewhat (or slow your arrangement down a lot)
Stating the obvious I know.... but then that's what I like to do Grin
are the hits too short due to pitch shifting up? if there are no gaps, seems like a bit of compression might help.
If it sounds good go with it. If it doesn't, change it Smile
Compression won't put something there where there was nowt before - stretch will.

I t takes it from being a cliff-edge to a steep hill. Not pleasant but smoother nonetheless.

What the FUCK am I on about.
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Don Cherry Wrote:Every human is blessed in her or his life with one love (passion), no matter how long it may last. This Absolute love will last in one's heart and soul forever.
Macc Wrote:Compression won't put something there where there was nowt before - stretch will.

of course it doesn't. just seems odd to me to be stretching if there are no gaps between hits.
It can still help thigns flow into each other though Smile

And things, as well as thigns Teef
[Image: protabl3.gif]
Don Cherry Wrote:Every human is blessed in her or his life with one love (passion), no matter how long it may last. This Absolute love will last in one's heart and soul forever.
i read "thigns" as "thighs" Hahaha
Stretched thighs Homerdrool
[Image: protabl3.gif]
Don Cherry Wrote:Every human is blessed in her or his life with one love (passion), no matter how long it may last. This Absolute love will last in one's heart and soul forever.
Maybe I'm the only one here using FL Studio, but even if you're using the VST version of SliceX, you should try out the stretching methods it has specifically for hits. (it basically adds a ping-pong loopish tail to all hits which you can tweak pretty nicely) And if that doesn't work there's like 6 different time stretching algorithms which work for different types of breaks.

Usually for the trickiest of breaks, a combination of the tail-adding and normal time stretching algorithms does the trick.
Christ. I don't even remember writing that. Hahaha Nowadays I'd just slice overly airy breaks to a sampler and shorten the decay.

Though lately I'm getting into mlr style loop triggering, quantisation be damned.
again..i'm gonna say

REAPER.

recycle is so obsolete ha.

j

0=0
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magdusia Wrote:I just can't take it...omg omg...I just..I just can't...
just stretching the tails works pretty well, I think thats how recycle does it, but you can to it in any sequencer with free stretching, just split after the transient, stretch and then xfade it back together. Transients are the first thing to go when stretching stuff, the bits in between are easier to manage

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